Ⅰ. はじめに
WebSocket4Net は2017/05/11 時点でベータ段階ですが .NET Standard 対応の WebSocket ライブラリです。
Ⅱ. 使い方
1. 「WebSocket4Net」で検索し、インストールする
2. サンプルプログラム
using System; using WebSocket4Net; namespace WebSocketSample { class Program { static void Main(string[] args) { var websocket = new WebSocket("ws://example.com:81/..."); // var proxy = new HttpConnectProxy(new IPEndPoint(IPAddress.Parse("127.0.0.1"), 8008)); // websocket.Proxy = proxy; websocket.Opened += Websocket_Opened; websocket.MessageReceived += Websocket_MessageReceived; websocket.Closed += Websocket_Closed; websocket.DataReceived += Websocket_DataReceived; websocket.Error += Websocket_Error; websocket.AutoSendPingInterval = 30; websocket.EnableAutoSendPing = true; websocket.Open(); Console.ReadKey(); } private static void Websocket_Opened(object sender, EventArgs e) { Console.WriteLine("Websocket_Opened"); } private static void Websocket_Error(object sender, SuperSocket.ClientEngine.ErrorEventArgs e) { Console.WriteLine("Websocket_Error"); } private static void Websocket_DataReceived(object sender, WebSocket4Net.DataReceivedEventArgs e) { Console.WriteLine($"Websocket_DataReceived { e.Data }"); } private static void Websocket_Closed(object sender, EventArgs e) { Console.WriteLine("closed"); } private static void Websocket_MessageReceived(object sender, MessageReceivedEventArgs e) { Console.WriteLine($"Websocket_MessageReceived { e.Message }"); } } }